Learn powerful tools to dynamically and automatically create objects without writing any code.
What you'll learn
- Create advanced equipment for objects, characters, and more.
- Establish complex relationships between different objects in the scene
- Control multiple objects at once with the same settings and controls
- Create floating panels for easy access and use of controls
- Increase the precision of your work by starting to see everything in Blender as a value.
- It uses curves and math to automatically change those values.
- How to create different versions of objects with one click and import them into other files and projects
- Understand how properties in Blender work and how to approach them.
- Have in-depth knowledge of how Blender's driver system works
- Add bones to objects you can control using bones
- Manipulate object shapes with modifiers and shape keys
- You should know basic Blender knowledge such as viewport navigation and simple modeling.
- No prior knowledge of topics like drivers, shape keys, etc. is required.
- You must have Blender 2.70 or later installed on your computer to follow along, but you don't need it if you want to watch the tutorial.
Whether you want to create some really high-end gear for your character, create great animation effects, or simply want to get things done faster, a screwdriver is a great tool that every Blender user should have in their backpack!
In this course of ExploreBlender, we'll take a full look at the driver and make it truly second-nature. Let's go through the basics of how it works, and first we'll see how to create different projects that use drivers in different ways.
It starts easy and gets progressively more difficult, and at the end of this course you'll learn all the details about drivers and how to use them, and whenever it helps, you'll be perfectly ready to use them in your own projects!
Who this course is for:
- This course is suitable if you want to be able to create advanced equipment to control objects, characters, etc.
- Would like to get an overview and insight on how to avoid having to manually manipulate objects all the time so that Blender can do more, increase precision and save time.
- Would like to have a deep understanding of Blender's driver system.
- Don't want to write code, but I still want to automate certain tasks.
- Want to create an object once and then use it in multiple files and projects to make it more organized.